Version history/0.6.0
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v0.6.6
Date: 07.03.2023
Improvements
- Duplicate lines (keeping transported items) by middle-click on stops
- Vehicles keep containers when rerouted
Bugsfixes
- Fixed load crash at 66%
- Fixed load freeze when more than 16000 sprite displayed on minimap (depots + vehicles)
- No more stops in unlock screen
- Fixed the bug on production speed, better text
Minor
- No more escape/right click on home to quit game
- UI: Various improvements to the building UI (mouse over feedback, etc)
- Hint for first level with no unlocked item, and for compost being made from 2 recipes
v0.6.5
Date: 28.02.2023
Improvements
- Lines creation complete rework. Build trucks & trains directly from the build menu, no need to build stops anymore.
Balance
- Increased the city minimum altitude (at world creation)
- Lowered the water initial creation altitude
- Changed the gray overlay, light gray for future oceans bottom
Bugsfixes
- Fixed vehicles kept alive after creating a new world
Minor
- Text, help, hints changes
v0.6.4
Date: 13.02.2023
Improvements
- Vsync off by default, and 60 FPS as target framerate by default
Balance
- 2 instead of 3 carbon in the nitrogen + carbon => compost recipe
- 3 carbon instead of 4 carbons in the carbon => polymer recipe
v0.6.3
Date: 08.02.2023
Improvements
- Modified item categories: Industry(extractors/factory/assembly plant/depots), Advanced Industry, Transports, etc.
- Added Spanish translation
Balance
- Set speeds buttons to x2.5 and x5
Bugsfixes
- Removed some bad translation in tutorial (from modified texts, so they are in english for now)
- Fixed bug on day counting in high speed (might improve perfs on games with water maybe)
Minor
- English text fix (thanks Jenkachu!)
v0.6.2
Date: 06.02.2023
Improvements
- Building depots & factories auto open the item/recipe picking panel (only on the first depot you build, then it keeps the same item)
- UI Scale option. Changed by default for QHD/4K/etc resolution
- Tutorial: Added steps for building a second depot and an assembly plant.
Balance
- Level 5 obj set to 350 people instead of 300 (so you don't get it within the demo)
- Reduced the probability of the city expansion "over" player constructions, maked the city shape a bit more chaotic, do not stop on destroyed buildings, improved perfs
Bugsfixes
- Fixed cities flashing between green & red at 1000 pop (and making the drones dancing)
- Fixed 5% loading freeze
- Fixed duplicated city names
- Fixed depots arrows not updated when duplicating an item
- Fixed roads/rails duplication UI bug
Minor
- Line selection: highlight the origin or destination if selected
- Tooltips: adding shift in +/- lines
- Some texts change
- Removed Portuguese language (the translated langage is Portuguese-Brazil)
- Localization update
- Help pages: various changes, images update
- Fixed (more or less) tuto language change refresh
v0.6.1
Date: 30.01.2023
Improvements
- New vehicles UI (selection panel), you can set/change origin or destination, reverse line direction.
- Vehicles wait if they are not loaded or unloaded at all.
- Added PageUp/PageDown for zooming in/out (rebindable, for people playing without a mouse)
Balance
- Initial water start evaporates between -20° to 10°, instead of from -25° to 20° (water appear later but then faster)
Bugsfixes
- Roads building overlay changes to green if you get enough roads
- Fixed 1st frame visual bugs (when you launch the game)
- Fixed city score reset to 100% after a load
- Credits fix & speed if any key pressed
Minor
- Tutorial wording
- Fixed "continue / back" text in pause menu
- Fixed memory allocation
- Fixed various tooltips
- Removed space key that press some buttons when selected
v0.6.0
Date: 21.01.2023
Changes
- A stop can now be used by only 1 line (old ones will still work)
- Improved the lines overlay & selection system. Priority to select the line with the closest vehicle
- Added some buttons to the stop to view the origin/destination
Bugfixes
- Fixed trees conditions infos
- Fixed tooltip recipes
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