Cities

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In-game silhouette for city.

Cities are one of the main elements of progression. Players have 3 cities that can grow if their supply demands are met, increasing their population, the number of tiles they cover, and how advanced the structures within the city look visually.

If a city's supply and waste disposal needs are both at 100%, the city will steadily grow in population. If these needs are at or below 50%, the city will decrease in population. Otherwise the city population will remain the same. If tiles of the city are destroyed by bulldozing, building over them, or floods, the city's population will also decrease.

Supply Center

The Supply Center icon in the build menu.

Each city demands an annual amount of resources. The type and quantity of each resource depends on the city's population. The city can be supplied by delivering resources to one or more Supply Center Supply Centers placed adjacent to a city tile. Depot Depots must be nearby to move the resources into the Supply Center.

Multiple Supply Centers can be attached to a city in order to split the load between them. The annual supply demand is shared within a city, and so long as it's being met, it doesn't matter which Supply Center is getting which resources.

Formula

City population is broken into 6 tiers. At each tier, the required resources change, as does the rate at which they are consumed. A "tick" of the Supply Center consuming resources is based on the tier, and the minimum and maximum population of that tier. See the following formula and table for more details:

Seconds per tick =

duration_initial
Initial tick duration for the current tier
np_pop
Current population of the city
nb_pop_initial
Minimum population of the current tier

Note: that one year in the simulation is 300 seconds.

Resource requirements by population
Population Resources Seconds per tick Annual demand
1 - 9 Concrete Concrete 60 => 12 10 - 24
10 - 99 Concrete Concrete, Oxygen Oxygen 45 => 9 10 - 33
100 - 999 Reinforced Concrete Reinforced Concrete, Oxygen Oxygen 20 => 4 15 - 74
1,000 - 9,999 Reinforced Concrete Reinforced Concrete, Oxygen Oxygen, High-tech Parts High-tech Parts 8 => 1.6 37 - 187
10,000 - 99,999 Reinforced Concrete Reinforced Concrete, Oxygen Oxygen, High-tech Parts High-tech Parts, Food Food 3 => 0.6 100 - 500
100,000+ Composite Composite, Oxygen Oxygen, High-tech Parts High-tech Parts, Food Food 1.5 => 0.3 200 -

Waste Disposal

The Waste Disposal icon in the build menu.

After a city reaches 1,000 population, it will produce waste. This waste can be collected by building one or more Waste Disposal Waste Disposals adjacent to a city tile. Depot Depots must be nearby to move the resources out of the disposal. Initially they will produce Metal Waste Metal Waste, but after reaching 10,000 population they will additionally produce Organic Waste Organic Waste, and at 100,000 population they will produce Plastic Waste Plastic Waste. These wastes can be processed at a Recycling Center Recycling Center to turn them into usable resources.

Waste production follows the same formula as resource consumption (see #Supply Center above for more information).

Waste production by population
Population Resources Seconds per tick Annual demand
1,000 - 9,999 Metal Waste Metal Waste 5.33 => 1 56 - 281
10,000 - 99,999 Metal Waste Metal Waste, Organic Waste Organic Waste 2 => 0.4 150 - 750
100,000+ Metal Waste Metal Waste, Organic Waste Organic Waste, Plastic Waste Plastic Waste 1 => 0.2 300 -

Recycling Center

The Recycling Center icon in the build menu.

The Recycling Center Recycling Center processes waste and turns it into usable resources. Note that while the Waste Disposal Waste Disposal must be adjacent to the city, the Recycling Center does not, and so waste can be transported away from the city for processing elsewhere.